Fish dnd stats

WebMultiattack. The blood sea jellyfish makes four tentacle attacks. Jet (recharge 5-6). The blood sea jellyfish has a swimming speed of 120 feet this round. Tentacle. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 2 (1d4) bludgeoning damage and the target must succeed at a DC 12 Constitution save or suffer 2 (1d4) poison damage ... WebA score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Each ability also has a modifier, derived from the …

Swarm of Quippers D&D 5th Edition on Roll20 Compendium

WebTraits False Appearance: While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite. Grasping Tendrils: The roper can have up to six tendrils at a time.Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can … WebJan 22, 2024 · Last Updated on January 22, 2024 D&D is famous for the many and occasionally esoteric kinds of elves its worlds are populated with. However, of these subraces, the sea elves (also known as aquatic elves) are vastly underexplored in D&D 5e ’s version of the Forgotten Realms. literacy software for schools https://pcdotgaming.com

Merfolk - Monsters - D&D Beyond

WebDarkvision: Fishmen can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Fishmen can function just fine with no light at all. Racial Bonus: Fishmen gain a +8 Racial Bonus to any movement-related check while swimming. This includes checks such as Tumble to move past hostile targets. WebWater jet. The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked prone. WebEach creature within this radius must succeed a DC 17 Dexterity saving throw or take 18 (4d8) lightning damage and be stunned for 1 round. About Unlike their smaller cousins, giant jellyfish are active predators that seek out prey. literacy society fort st john

Category:Fish Forgotten Realms Wiki Fandom

Category:Fishfolk (5e Race) - D&D Wiki

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Fish dnd stats

Trout Forgotten Realms Wiki Fandom

WebFish Flotsam ooze Fossergrim Froghemoth G Giant gar Giant lobster H Hai nu Hermit's Wood toad Herring Hetfish Hippocampus I Ixitxachitl Category:Ixitxachitls Ixzan … WebKuo-toa (pronounced: /k uː oʊˈt oʊ ɑː/ koo-o-TO-a), (meaning "original masters" in their native tongue) also known as gogglers and men-fish, were a debased, piscine race of warm-blooded and amphibious creatures that dwelt in the Underdark. Sinister secrets lurked below the surface of their alien minds, for the kuo-toa were fanatics plagued by mental …

Fish dnd stats

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WebA kuo-toa. Source: Wizards of the Coast [1] A kuo-toa superficially resemble a grotesque cross between a fish and a humanoid. Their stout, stocky bodies are covered in slippery blue or purple scales, with clawed, … WebA fearsome, if dumb and slow, predator of the ancient seas. Known for their armor plating, these fish are similar to giant sharks. Now found only in certain spots in the ocean, these …

WebOn a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight …

WebOct 27, 2024 · The six D&D stats are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. In D&D, every character has an ability score for each stat, and … WebIf the swordfish moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target …

WebJan 16, 2024 · There are 6 stats (ability scores) in total: Strength (STR). This determines a character's physical power. Wisdom (WIS). This determines a character's perception and …

WebAnglerfish Family: Animal Tiny beast, unaligned Armor Class 13 Hit Points 1 (1d4-1) Speed Swim 40 ft. Senses darkvision 60 Ft., passive Perception 8 Challenge 0 (10 XP) … importance of commaWebChallenge 1 (200 XP) Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points. Swarm. The swarm can occupy … importance of commercial riskWebHit: 11 (2d8 + 2) bludgeoning damage. ABOUT This large fish has a wicked sword-like nose. These large fish, with long spikes growing upon their noses, are among the most valued and faithful servants of the sea fairies, guarding the entrances to the gardens which surround their palaces. literacy software for adultsWebThe Trout is a large fish, weighing roughly 3 pounds, that is enchanted with a propensity to tell everybody and their mums that you just whacked somebody about the face with a fish. A soul-crushing moment indeed for … importance of commanding in an organizationWebMar 9, 2024 · 17. The most generic fish monster is the CR 0 Quipper (MM 335) which is also referenced in Find Familiar, there is no more generic fish monster than this option. A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic … literacy software for primary schoolWebFish Tiny beast, unaligned: Armor Class: 13 Hit Points: 1 (1d4 - 1) Speed: 0 ft., swim 40 ft. STR. 2 (-4) DEX. 16 (+3) CON. 9 (-1) INT. 1 (-5) WIS. 7 (-2) CHA. 2 (-4) Senses: … importance of command presenceWebFishfolk measure from 4 to 6 feet tall, weighing from 100 to 200 pounds. Deep Fishfolk favor the higher end of the scale, and Coral Fishfolk tend to be smaller. Regardless. Your size is Medium. Speed. Your base walking speed is 25 feet, and you have a swimming speed of 40 feet. Amphibious. You can breathe normally in either air or water. literacy solutions login